Essay

Designing for Permission

The right sound does not push a person toward anything. It clears the way to what they already wanted.

A woman walks into a store already half sure she wants the coat. She likes it. She can picture wearing it. And then she stands there a beat too long, because the room is loud and bright and the song playing belongs to nobody she recognizes, and the small distance between liking the coat and buying the coat stays exactly as wide as it was when she walked in. Nobody talked her out of anything. The room just never helped. That gap, the one between wanting a thing and doing it, is the thing I work on.

You feel that gap everywhere once you start noticing it. You meant to stay for one more drink and the place felt cold enough that you left instead. You wanted to dance at the wedding and stood at the edge of the floor for forty minutes because crossing it alone felt like too much. The want was real the whole time. Something in the room sat between you and the want, and most of the time that something was the sound, or the absence of any sound that fit you.

I came to this as a musician, which means I came to it from the chair where the sound gets made. I know what it is to bring an element in a bar early or a bar late, to hold a part back until the room is ready for it. So when I walk a sales floor I do not hear atmosphere. I hear a set of choices, and I ask a narrow question of each one. Is this making it easier for the person already here to do what they came to do, or is it adding one more small thing they have to push through?

What the right song actually does

The right music in a room gives people permission. Permission to slow down and look longer. Permission to keep walking instead of turning around at the door. Permission to pick the thing up, to stand near it, to decide. It does not reach into someone and install a desire that was not there. It takes the friction out of a desire that was already sitting in the room, waiting on a reason to move.

This is why I start from the customer and not from the store. The instinct in retail is to play what the owner likes, or what the brand thinks it is, or whatever shipped on the speakers. All of that is the store talking about itself. The person on the floor identifies herself several ways at once. She has a need. She has a sense of who she is. She has a few things she cares about. Touch enough of those at once and she feels met, and a person who feels met stops bracing. Music is one of the things you can touch her with. Sometimes it is a whole identity. Sometimes it is only half of one, half a button among the two and a half a person is pressing without naming any of them. Anchoring all of that across a whole store is the retailer's job, and I understand the whole board well enough to know where my piece sits on it. My piece is the music. That is what I am hired for, and it is enough.

The line you can feel before I name it

Now hold the coat and the woman side by side with something else. A room could be built to sell her a coat she did not want and would return on Tuesday and resent buying. That room exists. It uses urgency she did not bring and scarcity that is not real and a kind of pressure dressed up as helpfulness, and it works often enough that people confuse it with the craft. It is not the craft. It is the opposite of the craft, and the difference is not subtle once you have felt both.

The work I do removes what stands between a person and a choice she was already leaning toward. The other thing manufactures a choice and hands it to her as if it were hers. One respects that she knows what she wants. The other assumes she does not, or does not care whether she does. I will not do the second one, and the reason is not a rule I follow. It is that I think she gets to decide, and the sound I put in the room has to answer to that. Everything I build sits on top of that single idea about the person standing in front of me.

The same idea at two scales

At Entuned I get to see this on the floor, with the receipt in hand. The music is written for a given store's customers and changed as the day teaches us more, tuned against dwell time and basket size and whether the want turned into a purchase. A store with more than one feel gets different sound in different zones, because the person in the back room is not the person at the front door. Every pilot runs against a matched control, so we can tell what the music did from what we wished it had done. The number is not the point of the work. It is the proof that the permission is real and that you can build it on purpose.

The same idea scales up and out of any store. With Dizzy Charlie's I worked in open public space, where the question was not whether someone bought anything but whether they moved, whether they stayed, whether they came back. I built a concert series across a whole summer and let overlapping kinds of music pull overlapping kinds of people who then stood near each other and talked. I set the dance area mid-field, close enough to be easy to join and far enough from the stage that the volume did not push anyone off, and not so dead-center that the first person to step out felt watched. The free lessons came once the crowd had loosened on its own. Vendors went toward the back where there was room to mill. None of that made anybody dance. It took the friction out of dancing for the people who already half wanted to, and a near-empty calendar turned into a crowd of people who kept coming back.

Retail is the same act at a smaller scale. Permission to buy on the floor, permission to move in the square, one mechanism from the shelf to the public street. Anything that can move a room of people the way the right sound can is not a neutral thing, and the only honest way to hold it is to point it at what the people in the room already want and stop there. So watch yourself the next time a room makes something easy. Notice whether it cleared the way to what you wanted, or talked you into what it wanted. You will know which one it was, and you got to decide either way.